Bloody Kingdom is a set of wargames rules designed for the Civil Wars of Britain, Ireland, Scotland and Wales.
Bloody Kingdom uses the same game mechanics as Father Tilly - although with several important differences.
Players can fight battles at two different scales, either large battles with numerous regiments per side or smaller lower scale engagements where each unit represents a company rather than a regiment.
The basing for these rules are flexible. Players can either use individually based 25/28mm figures or blocks of figures on one base, however, the rules do require the removal of figures so each unit should have at least a few spare figures for casualty removal. When units suffer hits figures are only removed after each suffers four "kills", this means that great handfuls of figures are not removed with each volley. But ten or twenty percent casualties in a unit does represent significant damage and a significant risk to morale.
The rules contain a detailed method of generating armies which includes the composition, weaponry and tactics of each unit in addition to the leadership qualities, experience and levels of training of each unit.
The rules also include several sample armies that give players "ready to use" pointed-up forces for all of the main factions involved in the Civil War.
As with the Father Tilly rules, the "war-tokens" are also a major feature of Bloody Kingdom and provide an extra layer of period feel and fun, adding such diverse elements as powder explosions, drunken generals, turncoats and court astrologers to the game.
Finally, Bloody Kingdom includes an Edgehill scenario with detailed army lists, a map and unit cards for each of the units involved in the battle.
So if you like a game that emphasises tactics, command, morale and a bit of fun and you like the English Civil War - Bloody Kingdom could be the rules for you, what am I saying - these are the rules for you!
—description from the publisher